Files
zed/script/snap-build
Mohamad Khani b9819977a5 logiguard fork v3: full patch set on verified 8c74db0 tree
Includes prior-session patches (carry forward so the app compiles):
  - crates/gpui/build.rs: cross-compile manifest fix
  - crates/gpui/src/platform.rs: PlatformWindow::activate_with_token trait method
  - crates/gpui/src/window.rs: Window::activate_with_token public API
  - crates/gpui_linux/src/linux/wayland/window.rs: WaylandWindow::activate_with_token + activate() keyboard-serial fix

Plus the focus-serial fix:
  - serial.rs: SerialKind::KeyboardEnter
  - client.rs: store wl_keyboard.enter serial; latest_serial_of()

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 01:52:12 +03:30

28 lines
695 B
Bash
Executable File

#!/usr/bin/env bash
set -euxo pipefail
if [ "$#" -ne 1 ]; then
echo "Usage: $0 <release_version>"
exit 1
fi
mkdir -p snap/gui
export DO_STARTUP_NOTIFY="true"
export APP_NAME="Zed"
export APP_CLI="zed"
export APP_ICON="\${SNAP}/meta/gui/zed.png"
export APP_ARGS="%U"
envsubst < "crates/zed/resources/zed.desktop.in" > "snap/gui/zed.desktop"
cp "crates/zed/resources/app-icon.png" "snap/gui/zed.png"
RELEASE_VERSION="$1" envsubst < crates/zed/resources/snap/snapcraft.yaml.in > snap/snapcraft.yaml
# Clean seems to be needed to actually check that the snapcraft.yaml
# works. For example, when a `stage-package` is removed, it will
# still remain on rebuild.
snapcraft clean
snapcraft