Includes prior-session patches (carry forward so the app compiles): - crates/gpui/build.rs: cross-compile manifest fix - crates/gpui/src/platform.rs: PlatformWindow::activate_with_token trait method - crates/gpui/src/window.rs: Window::activate_with_token public API - crates/gpui_linux/src/linux/wayland/window.rs: WaylandWindow::activate_with_token + activate() keyboard-serial fix Plus the focus-serial fix: - serial.rs: SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; latest_serial_of() Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
30 lines
1.8 KiB
Markdown
30 lines
1.8 KiB
Markdown
# Zed Icons
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## Guidelines
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Icons are a big part of Zed, and they're how we convey hundreds of actions without relying on labeled buttons.
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When introducing a new icon, it's important to ensure consistency with the existing set, which follows these guidelines:
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1. The SVG view box should be 16x16.
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2. For outlined icons, use a 1.2px stroke width.
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3. Not all icons are mathematically aligned; there's quite a bit of optical adjustment. However, try to keep the icon within an internal 12x12 bounding box as much as possible while ensuring proper visibility.
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4. Use the `filled` and `outlined` terminology when introducing icons that will have these two variants.
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5. Icons that are deeply contextual may have the feature context as their name prefix. For example, `ToolWeb`, `ReplPlay`, `DebugStepInto`, etc.
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6. Avoid complex layer structures in the icon SVG, like clipping masks and similar elements. When the shape becomes too complex, we recommend running the SVG through [SVGOMG](https://jakearchibald.github.io/svgomg/) to clean it up.
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## Sourcing
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Most icons are created by sourcing them from [Lucide](https://lucide.dev/).
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Then, they're modified, adjusted, cleaned up, and simplified depending on their use and overall fit with Zed.
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Sometimes, we may use other sources like [Phosphor](https://phosphoricons.com/), but we also design many icons completely from scratch.
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## Contributing
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To introduce a new icon, add the `.svg` file to the `assets/icon` directory and then add its corresponding item to the `icons.rs` file within the `crates` directory.
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- SVG files in the assets folder follow a snake_case name format.
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- Icons in the `icons.rs` file follow the PascalCase name format.
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Make sure to tag a member of Zed's design team so we can review and adjust any newly introduced icon.
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