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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
135 lines
4.3 KiB
Rust
135 lines
4.3 KiB
Rust
#![cfg_attr(target_family = "wasm", no_main)]
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use std::time::Duration;
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use anyhow::Result;
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use gpui::{
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Animation, AnimationExt as _, App, AssetSource, Bounds, Context, SharedString, Transformation,
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Window, WindowBounds, WindowOptions, bounce, div, ease_in_out, percentage, prelude::*, px,
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size, svg,
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};
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use gpui_platform::application;
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struct Assets {}
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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std::fs::read(path)
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.map(Into::into)
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.map_err(Into::into)
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.map(Some)
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(std::fs::read_dir(path)?
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.filter_map(|entry| {
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Some(SharedString::from(
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entry.ok()?.path().to_string_lossy().into_owned(),
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))
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})
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.collect::<Vec<_>>())
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}
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}
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const ARROW_CIRCLE_SVG: &str = concat!(
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env!("CARGO_MANIFEST_DIR"),
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"/examples/image/arrow_circle.svg"
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);
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struct AnimationExample {}
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impl Render for AnimationExample {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.flex()
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.flex_col()
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.size_full()
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.bg(gpui::white())
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.text_color(gpui::black())
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.justify_around()
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.child(
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div()
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.flex()
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.flex_col()
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.size_full()
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.justify_around()
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.child(
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div()
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.id("content")
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.flex()
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.flex_col()
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.h(px(150.))
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.overflow_y_scroll()
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.w_full()
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.flex_1()
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.justify_center()
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.items_center()
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.text_xl()
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.gap_4()
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.child("Hello Animation")
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.child(
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svg()
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.size_20()
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.overflow_hidden()
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.path(ARROW_CIRCLE_SVG)
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.text_color(gpui::black())
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.with_animation(
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"image_circle",
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Animation::new(Duration::from_secs(2))
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.repeat()
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.with_easing(bounce(ease_in_out)),
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|svg, delta| {
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svg.with_transformation(Transformation::rotate(
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percentage(delta),
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))
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},
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),
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),
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)
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.child(
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div()
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.flex()
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.h(px(64.))
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.w_full()
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.p_2()
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.justify_center()
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.items_center()
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.border_t_1()
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.border_color(gpui::black().opacity(0.1))
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.bg(gpui::black().opacity(0.05))
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.child("Other Panel"),
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),
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)
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}
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}
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fn run_example() {
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application().with_assets(Assets {}).run(|cx: &mut App| {
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let options = WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(Bounds::centered(
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None,
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size(px(300.), px(300.)),
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cx,
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))),
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..Default::default()
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};
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cx.open_window(options, |_, cx| {
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cx.activate(false);
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cx.new(|_| AnimationExample {})
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})
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.unwrap();
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});
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}
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#[cfg(not(target_family = "wasm"))]
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fn main() {
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run_example();
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}
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#[cfg(target_family = "wasm")]
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#[wasm_bindgen::prelude::wasm_bindgen(start)]
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pub fn start() {
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gpui_platform::web_init();
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run_example();
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}
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