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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
106 lines
3.5 KiB
Rust
106 lines
3.5 KiB
Rust
use criterion::{BenchmarkId, Criterion, criterion_group, criterion_main};
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use editor::MultiBuffer;
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use gpui::TestDispatcher;
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use itertools::Itertools;
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use multi_buffer::MultiBufferOffset;
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use rand::{Rng, SeedableRng, rngs::StdRng};
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use std::num::NonZeroU32;
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use text::Bias;
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use util::RandomCharIter;
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fn to_tab_point_benchmark(c: &mut Criterion) {
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let dispatcher = TestDispatcher::new(1);
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let cx = gpui::TestAppContext::build(dispatcher, None);
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let create_tab_map = |length: usize| {
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let mut rng = StdRng::seed_from_u64(1);
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let text = RandomCharIter::new(&mut rng)
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.take(length)
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.collect::<String>();
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let buffer = cx.update(|cx| MultiBuffer::build_simple(&text, cx));
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let buffer_snapshot = cx.read(|cx| buffer.read(cx).snapshot(cx));
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use editor::display_map::*;
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let (_, inlay_snapshot) = InlayMap::new(buffer_snapshot);
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let (_, fold_snapshot) = FoldMap::new(inlay_snapshot.clone());
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let fold_point = fold_snapshot.to_fold_point(
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inlay_snapshot.to_point(InlayOffset(
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rng.random_range(MultiBufferOffset(0)..MultiBufferOffset(length)),
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)),
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Bias::Left,
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);
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let (_, snapshot) = TabMap::new(fold_snapshot, NonZeroU32::new(4).unwrap());
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(length, snapshot, fold_point)
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};
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let inputs = [1024].into_iter().map(create_tab_map).collect_vec();
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let mut group = c.benchmark_group("To tab point");
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for (batch_size, snapshot, fold_point) in inputs {
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group.bench_with_input(
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BenchmarkId::new("to_tab_point", batch_size),
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&snapshot,
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|bench, snapshot| {
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bench.iter(|| {
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snapshot.fold_point_to_tab_point(fold_point);
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});
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},
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);
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}
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group.finish();
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}
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fn to_fold_point_benchmark(c: &mut Criterion) {
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let dispatcher = TestDispatcher::new(1);
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let cx = gpui::TestAppContext::build(dispatcher, None);
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let create_tab_map = |length: usize| {
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let mut rng = StdRng::seed_from_u64(1);
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let text = RandomCharIter::new(&mut rng)
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.take(length)
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.collect::<String>();
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let buffer = cx.update(|cx| MultiBuffer::build_simple(&text, cx));
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let buffer_snapshot = cx.read(|cx| buffer.read(cx).snapshot(cx));
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use editor::display_map::*;
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let (_, inlay_snapshot) = InlayMap::new(buffer_snapshot);
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let (_, fold_snapshot) = FoldMap::new(inlay_snapshot.clone());
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let fold_point = fold_snapshot.to_fold_point(
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inlay_snapshot.to_point(InlayOffset(
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rng.random_range(MultiBufferOffset(0)..MultiBufferOffset(length)),
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)),
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Bias::Left,
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);
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let (_, snapshot) = TabMap::new(fold_snapshot, NonZeroU32::new(4).unwrap());
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let tab_point = snapshot.fold_point_to_tab_point(fold_point);
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(length, snapshot, tab_point)
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};
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let inputs = [1024].into_iter().map(create_tab_map).collect_vec();
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let mut group = c.benchmark_group("To fold point");
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for (batch_size, snapshot, tab_point) in inputs {
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group.bench_with_input(
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BenchmarkId::new("to_fold_point", batch_size),
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&snapshot,
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|bench, snapshot| {
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bench.iter(|| {
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snapshot.tab_point_to_fold_point(tab_point, Bias::Left);
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});
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},
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);
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}
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group.finish();
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}
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criterion_group!(benches, to_tab_point_benchmark, to_fold_point_benchmark);
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criterion_main!(benches);
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