logiguard fork: GPUI xdg-activation keyboard-focus serial fix
Some checks failed
Update All Top Ranking Issues / update_top_ranking_issues (push) Has been cancelled
Triage Project Sync (#84) / Sync triage project (push) Has been cancelled
release_nightly / notify_on_failure (push) Has been cancelled
release_nightly / check_style (push) Has been cancelled
release_nightly / run_tests_windows (push) Has been cancelled
release_nightly / clippy_windows (push) Has been cancelled
release_nightly / bundle_linux_aarch64 (push) Has been cancelled
release_nightly / bundle_linux_x86_64 (push) Has been cancelled
release_nightly / bundle_mac_aarch64 (push) Has been cancelled
release_nightly / bundle_mac_x86_64 (push) Has been cancelled
release_nightly / bundle_windows_aarch64 (push) Has been cancelled
release_nightly / bundle_windows_x86_64 (push) Has been cancelled
release_nightly / build_nix_linux_x86_64 (push) Has been cancelled
release_nightly / build_nix_mac_aarch64 (push) Has been cancelled
release_nightly / update_nightly_tag (push) Has been cancelled
Hotfix Review Monitor / check-hotfix-reviews (push) Has been cancelled
Stale PR Review Reminder / check-stale-prs (push) Has been cancelled
Update Weekly Top Ranking Issues / update_top_ranking_issues (push) Has been cancelled
Bump collab-staging Tag / update-collab-staging-tag (push) Has been cancelled
compliance_check / scheduled_compliance_check (push) Has been cancelled
Some checks failed
Update All Top Ranking Issues / update_top_ranking_issues (push) Has been cancelled
Triage Project Sync (#84) / Sync triage project (push) Has been cancelled
release_nightly / notify_on_failure (push) Has been cancelled
release_nightly / check_style (push) Has been cancelled
release_nightly / run_tests_windows (push) Has been cancelled
release_nightly / clippy_windows (push) Has been cancelled
release_nightly / bundle_linux_aarch64 (push) Has been cancelled
release_nightly / bundle_linux_x86_64 (push) Has been cancelled
release_nightly / bundle_mac_aarch64 (push) Has been cancelled
release_nightly / bundle_mac_x86_64 (push) Has been cancelled
release_nightly / bundle_windows_aarch64 (push) Has been cancelled
release_nightly / bundle_windows_x86_64 (push) Has been cancelled
release_nightly / build_nix_linux_x86_64 (push) Has been cancelled
release_nightly / build_nix_mac_aarch64 (push) Has been cancelled
release_nightly / update_nightly_tag (push) Has been cancelled
Hotfix Review Monitor / check-hotfix-reviews (push) Has been cancelled
Stale PR Review Reminder / check-stale-prs (push) Has been cancelled
Update Weekly Top Ranking Issues / update_top_ranking_issues (push) Has been cancelled
Bump collab-staging Tag / update-collab-staging-tag (push) Has been cancelled
compliance_check / scheduled_compliance_check (push) Has been cancelled
Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
42
crates/ui/src/traits/animation_ext.rs
Normal file
42
crates/ui/src/traits/animation_ext.rs
Normal file
@@ -0,0 +1,42 @@
|
||||
use std::time::Duration;
|
||||
|
||||
use gpui::{Animation, AnimationElement, AnimationExt, Transformation, percentage};
|
||||
|
||||
use crate::{prelude::*, traits::transformable::Transformable};
|
||||
|
||||
/// An extension trait for adding common animations to animatable components.
|
||||
pub trait CommonAnimationExt: AnimationExt {
|
||||
/// Render this component as rotating over the given duration.
|
||||
///
|
||||
/// NOTE: This method uses the location of the caller to generate an ID for this state.
|
||||
/// If this is not sufficient to identify your state (e.g. you're rendering a list item),
|
||||
/// you can provide a custom ElementID using the `use_keyed_rotate_animation` method.
|
||||
#[track_caller]
|
||||
fn with_rotate_animation(self, duration: u64) -> AnimationElement<Self>
|
||||
where
|
||||
Self: Transformable + Sized,
|
||||
{
|
||||
self.with_keyed_rotate_animation(
|
||||
ElementId::CodeLocation(*std::panic::Location::caller()),
|
||||
duration,
|
||||
)
|
||||
}
|
||||
|
||||
/// Render this component as rotating with the given element ID over the given duration.
|
||||
fn with_keyed_rotate_animation(
|
||||
self,
|
||||
id: impl Into<ElementId>,
|
||||
duration: u64,
|
||||
) -> AnimationElement<Self>
|
||||
where
|
||||
Self: Transformable + Sized,
|
||||
{
|
||||
self.with_animation(
|
||||
id,
|
||||
Animation::new(Duration::from_secs(duration)).repeat(),
|
||||
|component, delta| component.transform(Transformation::rotate(percentage(delta))),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: AnimationExt> CommonAnimationExt for T {}
|
||||
Reference in New Issue
Block a user