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zed/crates/ui/src/traits/animation_ext.rs
Mohamad Khani b72a46db68
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logiguard fork: GPUI xdg-activation keyboard-focus serial fix
Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree
with a 3-file patch applied (no upstream history).

Patch (crates/gpui_linux/src/linux/wayland/):
  - serial.rs: add SerialKind::KeyboardEnter
  - client.rs: store wl_keyboard.enter serial; add latest_serial_of()
  - window.rs: activate() uses keyboard-enter serial (Mutter focus gate)

Mutter honors window activation only when the token carries the keyboard-
focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial.
See docs/tray-window-focus-wayland.md in logiguard.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 02:22:17 +03:30

43 lines
1.5 KiB
Rust

use std::time::Duration;
use gpui::{Animation, AnimationElement, AnimationExt, Transformation, percentage};
use crate::{prelude::*, traits::transformable::Transformable};
/// An extension trait for adding common animations to animatable components.
pub trait CommonAnimationExt: AnimationExt {
/// Render this component as rotating over the given duration.
///
/// NOTE: This method uses the location of the caller to generate an ID for this state.
/// If this is not sufficient to identify your state (e.g. you're rendering a list item),
/// you can provide a custom ElementID using the `use_keyed_rotate_animation` method.
#[track_caller]
fn with_rotate_animation(self, duration: u64) -> AnimationElement<Self>
where
Self: Transformable + Sized,
{
self.with_keyed_rotate_animation(
ElementId::CodeLocation(*std::panic::Location::caller()),
duration,
)
}
/// Render this component as rotating with the given element ID over the given duration.
fn with_keyed_rotate_animation(
self,
id: impl Into<ElementId>,
duration: u64,
) -> AnimationElement<Self>
where
Self: Transformable + Sized,
{
self.with_animation(
id,
Animation::new(Duration::from_secs(duration)).repeat(),
|component, delta| component.transform(Transformation::rotate(percentage(delta))),
)
}
}
impl<T: AnimationExt> CommonAnimationExt for T {}