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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
43 lines
1.5 KiB
Rust
43 lines
1.5 KiB
Rust
use std::time::Duration;
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use gpui::{Animation, AnimationElement, AnimationExt, Transformation, percentage};
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use crate::{prelude::*, traits::transformable::Transformable};
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/// An extension trait for adding common animations to animatable components.
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pub trait CommonAnimationExt: AnimationExt {
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/// Render this component as rotating over the given duration.
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///
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/// NOTE: This method uses the location of the caller to generate an ID for this state.
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/// If this is not sufficient to identify your state (e.g. you're rendering a list item),
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/// you can provide a custom ElementID using the `use_keyed_rotate_animation` method.
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#[track_caller]
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fn with_rotate_animation(self, duration: u64) -> AnimationElement<Self>
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where
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Self: Transformable + Sized,
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{
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self.with_keyed_rotate_animation(
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ElementId::CodeLocation(*std::panic::Location::caller()),
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duration,
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)
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}
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/// Render this component as rotating with the given element ID over the given duration.
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fn with_keyed_rotate_animation(
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self,
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id: impl Into<ElementId>,
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duration: u64,
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) -> AnimationElement<Self>
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where
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Self: Transformable + Sized,
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{
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self.with_animation(
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id,
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Animation::new(Duration::from_secs(duration)).repeat(),
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|component, delta| component.transform(Transformation::rotate(percentage(delta))),
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)
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}
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}
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impl<T: AnimationExt> CommonAnimationExt for T {}
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