logiguard fork: GPUI xdg-activation keyboard-focus serial fix
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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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128
crates/gpui/examples/set_menus.rs
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128
crates/gpui/examples/set_menus.rs
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#![cfg_attr(target_family = "wasm", no_main)]
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use gpui::{
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App, Context, Global, Menu, MenuItem, SharedString, SystemMenuType, Window, WindowOptions,
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actions, div, prelude::*,
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};
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use gpui_platform::application;
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struct SetMenus;
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impl Render for SetMenus {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.flex()
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.bg(gpui::white())
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.size_full()
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.justify_center()
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.items_center()
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.text_xl()
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.text_color(gpui::black())
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.child("Set Menus Example")
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}
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}
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fn run_example() {
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application().run(|cx: &mut App| {
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cx.set_global(AppState::new());
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// Bring the menu bar to the foreground (so you can see the menu bar)
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cx.activate(true);
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// Register the `quit` function so it can be referenced
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// by the `MenuItem::action` in the menu bar
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cx.on_action(quit);
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cx.on_action(toggle_check);
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// Add menu items
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set_app_menus(cx);
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cx.open_window(WindowOptions::default(), |_, cx| cx.new(|_| SetMenus {}))
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.unwrap();
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});
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}
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#[cfg(not(target_family = "wasm"))]
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fn main() {
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run_example();
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}
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#[cfg(target_family = "wasm")]
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#[wasm_bindgen::prelude::wasm_bindgen(start)]
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pub fn start() {
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gpui_platform::web_init();
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run_example();
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}
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#[derive(PartialEq)]
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enum ViewMode {
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List,
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Grid,
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}
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impl ViewMode {
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fn toggle(&mut self) {
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*self = match self {
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ViewMode::List => ViewMode::Grid,
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ViewMode::Grid => ViewMode::List,
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}
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}
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}
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impl Into<SharedString> for ViewMode {
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fn into(self) -> SharedString {
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match self {
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ViewMode::List => "List",
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ViewMode::Grid => "Grid",
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}
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.into()
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}
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}
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struct AppState {
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view_mode: ViewMode,
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}
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impl AppState {
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fn new() -> Self {
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Self {
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view_mode: ViewMode::List,
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}
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}
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}
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impl Global for AppState {}
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fn set_app_menus(cx: &mut App) {
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let app_state = cx.global::<AppState>();
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cx.set_menus([Menu::new("set_menus").items([
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MenuItem::os_submenu("Services", SystemMenuType::Services),
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MenuItem::separator(),
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MenuItem::action("Disabled Item", gpui::NoAction).disabled(true),
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MenuItem::submenu(Menu::new("Disabled Submenu").disabled(true)),
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MenuItem::separator(),
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MenuItem::action("List Mode", ToggleCheck).checked(app_state.view_mode == ViewMode::List),
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MenuItem::submenu(
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Menu::new("Mode").items([
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MenuItem::action(ViewMode::List, ToggleCheck)
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.checked(app_state.view_mode == ViewMode::List),
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MenuItem::action(ViewMode::Grid, ToggleCheck)
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.checked(app_state.view_mode == ViewMode::Grid),
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]),
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),
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MenuItem::separator(),
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MenuItem::action("Quit", Quit),
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])]);
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}
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// Associate actions using the `actions!` macro (or `Action` derive macro)
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actions!(set_menus, [Quit, ToggleCheck]);
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// Define the quit function that is registered with the App
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fn quit(_: &Quit, cx: &mut App) {
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println!("Gracefully quitting the application...");
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cx.quit();
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}
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fn toggle_check(_: &ToggleCheck, cx: &mut App) {
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let app_state = cx.global_mut::<AppState>();
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app_state.view_mode.toggle();
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set_app_menus(cx);
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}
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