Includes prior-session patches (carry forward so the app compiles): - crates/gpui/build.rs: cross-compile manifest fix - crates/gpui/src/platform.rs: PlatformWindow::activate_with_token trait method - crates/gpui/src/window.rs: Window::activate_with_token public API - crates/gpui_linux/src/linux/wayland/window.rs: WaylandWindow::activate_with_token + activate() keyboard-serial fix Plus the focus-serial fix: - serial.rs: SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; latest_serial_of() Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
73 lines
2.3 KiB
Rust
73 lines
2.3 KiB
Rust
#![cfg_attr(target_family = "wasm", no_main)]
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use gpui::{App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px, size};
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use gpui_platform::application;
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struct Scrollable {}
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impl Render for Scrollable {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.size_full()
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.id("vertical")
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.p_4()
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.overflow_scroll()
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.bg(gpui::white())
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.child("Example for test 2 way scroll in nested layout")
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.child(
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div()
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.h(px(5000.))
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.border_1()
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.border_color(gpui::blue())
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.bg(gpui::blue().opacity(0.05))
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.p_4()
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.child(
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div()
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.mb_5()
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.w_full()
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.id("horizontal")
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.overflow_scroll()
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.child(
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div()
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.w(px(2000.))
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.h(px(150.))
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.bg(gpui::green().opacity(0.1))
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.hover(|this| this.bg(gpui::green().opacity(0.2)))
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.border_1()
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.border_color(gpui::green())
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.p_4()
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.child("Scroll Horizontal"),
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),
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)
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.child("Scroll Vertical"),
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)
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}
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}
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fn run_example() {
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application().run(|cx: &mut App| {
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let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|_, cx| cx.new(|_| Scrollable {}),
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)
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.unwrap();
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cx.activate(true);
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});
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}
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#[cfg(not(target_family = "wasm"))]
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fn main() {
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run_example();
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}
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#[cfg(target_family = "wasm")]
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#[wasm_bindgen::prelude::wasm_bindgen(start)]
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pub fn start() {
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gpui_platform::web_init();
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run_example();
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}
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