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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
55 lines
1.4 KiB
Rust
55 lines
1.4 KiB
Rust
use gpui::{App, Pixels, Rems, px, rems};
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use theme::UiDensity;
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use ui_macros::derive_dynamic_spacing;
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// Derives [DynamicSpacing]. See [ui_macros::derive_dynamic_spacing].
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//
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// There are 3 UI density settings: Compact, Default, and Comfortable.
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//
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// When a tuple of three values is provided, the values are used directly.
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//
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// Example: (1, 2, 4) => Compact: 1px, Default: 2px, Comfortable: 4px
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//
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// When a single value is provided, the standard spacing formula is
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// used to derive the of spacing values. This formula can be found in
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// the macro.
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//
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// Example:
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//
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// Assuming the standard formula is (n-4, n, n+4)
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//
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// 24 => Compact: 20px, Default: 24px, Comfortable: 28px
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//
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// The [DynamicSpacing] enum variants use a BaseXX format,
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// where XX = the pixel value @ default rem size and the default UI density.
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//
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// Example:
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//
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// DynamicSpacing::Base16 would return 16px at the default UI scale & density.
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derive_dynamic_spacing![
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(0, 0, 0),
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(1, 1, 2),
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(1, 2, 4),
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(2, 3, 4),
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(2, 4, 6),
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(3, 6, 8),
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(4, 8, 10),
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(10, 12, 14),
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(14, 16, 18),
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(18, 20, 22),
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24,
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32,
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40,
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48
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];
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/// Returns the current [`UiDensity`] setting. Use this to
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/// modify or show something in the UI other than spacing.
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///
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/// Do not use this to calculate spacing values.
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///
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/// Always use [DynamicSpacing] for spacing values.
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pub fn ui_density(cx: &mut App) -> UiDensity {
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theme::theme_settings(cx).ui_density(cx)
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}
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