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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
88 lines
2.5 KiB
Rust
88 lines
2.5 KiB
Rust
use std::{
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cell::{Cell, RefCell},
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rc::Rc,
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};
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use gpui::{Bounds, Point, point, size};
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use terminal::Terminal;
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use ui::{Pixels, ScrollableHandle, px};
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#[derive(Debug)]
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struct ScrollHandleState {
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line_height: Pixels,
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total_lines: usize,
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viewport_lines: usize,
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display_offset: usize,
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}
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impl ScrollHandleState {
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fn new(terminal: &Terminal) -> Self {
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Self {
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line_height: terminal.last_content().terminal_bounds.line_height,
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total_lines: terminal.total_lines(),
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viewport_lines: terminal.viewport_lines(),
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display_offset: terminal.last_content().display_offset,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct TerminalScrollHandle {
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state: Rc<RefCell<ScrollHandleState>>,
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pub future_display_offset: Rc<Cell<Option<usize>>>,
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}
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impl TerminalScrollHandle {
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pub fn new(terminal: &Terminal) -> Self {
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Self {
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state: Rc::new(RefCell::new(ScrollHandleState::new(terminal))),
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future_display_offset: Rc::new(Cell::new(None)),
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}
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}
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pub fn update(&self, terminal: &Terminal) {
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*self.state.borrow_mut() = ScrollHandleState::new(terminal);
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}
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}
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impl ScrollableHandle for TerminalScrollHandle {
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fn max_offset(&self) -> Point<Pixels> {
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let state = self.state.borrow();
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point(
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Pixels::ZERO,
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state.total_lines.saturating_sub(state.viewport_lines) as f32 * state.line_height,
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)
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}
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fn offset(&self) -> Point<Pixels> {
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let state = self.state.borrow();
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let scroll_offset = state
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.total_lines
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.saturating_sub(state.viewport_lines)
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.saturating_sub(state.display_offset);
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Point::new(Pixels::ZERO, -(scroll_offset as f32 * state.line_height))
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}
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fn set_offset(&self, point: Point<Pixels>) {
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let state = self.state.borrow();
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let offset_delta = (point.y / state.line_height).round() as i32;
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let max_offset = state.total_lines.saturating_sub(state.viewport_lines);
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let display_offset = (max_offset as i32 + offset_delta).clamp(0, max_offset as i32);
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self.future_display_offset
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.set(Some(display_offset as usize));
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}
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fn viewport(&self) -> Bounds<Pixels> {
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let state = self.state.borrow();
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Bounds::new(
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Point::new(px(0.), px(0.)),
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size(
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Pixels::ZERO,
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state.viewport_lines as f32 * state.line_height,
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),
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)
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}
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}
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