use anyhow::Result; use gpui::{Bounds, DisplayId, Pixels, PlatformDisplay, Point, Size, px}; #[derive(Debug)] pub struct WebDisplay { id: DisplayId, uuid: uuid::Uuid, browser_window: web_sys::Window, } // Safety: WASM is single-threaded — there is no concurrent access to `web_sys::Window`. unsafe impl Send for WebDisplay {} unsafe impl Sync for WebDisplay {} impl WebDisplay { pub fn new(browser_window: web_sys::Window) -> Self { WebDisplay { id: DisplayId::new(1), uuid: uuid::Uuid::new_v4(), browser_window, } } fn screen_size(&self) -> Size { let Some(screen) = self.browser_window.screen().ok() else { return Size { width: px(1920.), height: px(1080.), }; }; let width = screen.width().unwrap_or(1920) as f32; let height = screen.height().unwrap_or(1080) as f32; Size { width: px(width), height: px(height), } } fn viewport_size(&self) -> Size { let width = self .browser_window .inner_width() .ok() .and_then(|v| v.as_f64()) .unwrap_or(1920.0) as f32; let height = self .browser_window .inner_height() .ok() .and_then(|v| v.as_f64()) .unwrap_or(1080.0) as f32; Size { width: px(width), height: px(height), } } } impl PlatformDisplay for WebDisplay { fn id(&self) -> DisplayId { self.id } fn uuid(&self) -> Result { Ok(self.uuid) } fn bounds(&self) -> Bounds { let size = self.screen_size(); Bounds { origin: Point::default(), size, } } fn visible_bounds(&self) -> Bounds { let size = self.viewport_size(); Bounds { origin: Point::default(), size, } } fn default_bounds(&self) -> Bounds { let visible = self.visible_bounds(); let width = visible.size.width * 0.75; let height = visible.size.height * 0.75; let origin_x = (visible.size.width - width) / 2.0; let origin_y = (visible.size.height - height) / 2.0; Bounds { origin: Point::new(origin_x, origin_y), size: Size { width, height }, } } }