logiguard fork v3: full patch set on verified 8c74db0 tree

Includes prior-session patches (carry forward so the app compiles):
  - crates/gpui/build.rs: cross-compile manifest fix
  - crates/gpui/src/platform.rs: PlatformWindow::activate_with_token trait method
  - crates/gpui/src/window.rs: Window::activate_with_token public API
  - crates/gpui_linux/src/linux/wayland/window.rs: WaylandWindow::activate_with_token + activate() keyboard-serial fix

Plus the focus-serial fix:
  - serial.rs: SerialKind::KeyboardEnter
  - client.rs: store wl_keyboard.enter serial; latest_serial_of()

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Mohamad Khani
2026-07-14 01:52:12 +03:30
commit b9819977a5
3984 changed files with 1487015 additions and 0 deletions

View File

@@ -0,0 +1,57 @@
#![cfg_attr(target_family = "wasm", no_main)]
//! Renders a div with deep children hierarchy. This example is useful to exemplify that Zed can
//! handle deep hierarchies (even though it cannot just yet!).
use std::sync::LazyLock;
use gpui::{App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px, size};
use gpui_platform::application;
struct Tree {}
static DEPTH: LazyLock<u64> = LazyLock::new(|| {
std::env::var("GPUI_TREE_DEPTH")
.ok()
.and_then(|depth| depth.parse().ok())
.unwrap_or_else(|| 50)
});
impl Render for Tree {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let mut depth = *DEPTH;
static COLORS: [gpui::Hsla; 4] = [gpui::red(), gpui::blue(), gpui::green(), gpui::yellow()];
let mut colors = COLORS.iter().cycle().copied();
let mut next_div = || div().p_0p5().bg(colors.next().unwrap());
let mut innermost_node = next_div();
while depth > 0 {
innermost_node = next_div().child(innermost_node);
depth -= 1;
}
innermost_node
}
}
fn run_example() {
application().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| Tree {}),
)
.unwrap();
});
}
#[cfg(not(target_family = "wasm"))]
fn main() {
run_example();
}
#[cfg(target_family = "wasm")]
#[wasm_bindgen::prelude::wasm_bindgen(start)]
pub fn start() {
gpui_platform::web_init();
run_example();
}