logiguard fork v3: full patch set on verified 8c74db0 tree
Includes prior-session patches (carry forward so the app compiles): - crates/gpui/build.rs: cross-compile manifest fix - crates/gpui/src/platform.rs: PlatformWindow::activate_with_token trait method - crates/gpui/src/window.rs: Window::activate_with_token public API - crates/gpui_linux/src/linux/wayland/window.rs: WaylandWindow::activate_with_token + activate() keyboard-serial fix Plus the focus-serial fix: - serial.rs: SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; latest_serial_of() Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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107
crates/gpui/examples/paths_bench.rs
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107
crates/gpui/examples/paths_bench.rs
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#![cfg_attr(target_family = "wasm", no_main)]
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use gpui::{
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Background, Bounds, ColorSpace, Context, Path, PathBuilder, Pixels, Render, TitlebarOptions,
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Window, WindowBounds, WindowOptions, canvas, div, linear_color_stop, linear_gradient, point,
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prelude::*, px, rgb, size,
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};
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use gpui_platform::application;
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const DEFAULT_WINDOW_WIDTH: Pixels = px(1024.0);
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const DEFAULT_WINDOW_HEIGHT: Pixels = px(768.0);
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struct PaintingViewer {
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default_lines: Vec<(Path<Pixels>, Background)>,
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_painting: bool,
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}
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impl PaintingViewer {
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fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
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let mut lines = vec![];
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// draw a lightening bolt ⚡
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for _ in 0..2000 {
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// draw a ⭐
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let mut builder = PathBuilder::fill();
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builder.move_to(point(px(350.), px(100.)));
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builder.line_to(point(px(370.), px(160.)));
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builder.line_to(point(px(430.), px(160.)));
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builder.line_to(point(px(380.), px(200.)));
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builder.line_to(point(px(400.), px(260.)));
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builder.line_to(point(px(350.), px(220.)));
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builder.line_to(point(px(300.), px(260.)));
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builder.line_to(point(px(320.), px(200.)));
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builder.line_to(point(px(270.), px(160.)));
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builder.line_to(point(px(330.), px(160.)));
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builder.line_to(point(px(350.), px(100.)));
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let path = builder.build().unwrap();
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lines.push((
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path,
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linear_gradient(
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180.,
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linear_color_stop(rgb(0xFACC15), 0.7),
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linear_color_stop(rgb(0xD56D0C), 1.),
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)
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.color_space(ColorSpace::Oklab),
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));
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}
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Self {
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default_lines: lines,
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_painting: false,
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}
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}
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}
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impl Render for PaintingViewer {
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fn render(&mut self, window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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window.request_animation_frame();
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let lines = self.default_lines.clone();
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div().size_full().child(
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canvas(
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move |_, _, _| {},
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move |_, _, window, _| {
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for (path, color) in lines {
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window.paint_path(path, color);
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}
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},
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)
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.size_full(),
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)
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}
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}
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fn run_example() {
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application().run(|cx| {
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cx.open_window(
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WindowOptions {
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titlebar: Some(TitlebarOptions {
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title: Some("Vulkan".into()),
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..Default::default()
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}),
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focus: true,
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window_bounds: Some(WindowBounds::Windowed(Bounds::centered(
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None,
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size(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT),
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cx,
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))),
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..Default::default()
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},
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|window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),
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)
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.unwrap();
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cx.activate(true);
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});
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}
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#[cfg(not(target_family = "wasm"))]
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fn main() {
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run_example();
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}
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#[cfg(target_family = "wasm")]
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#[wasm_bindgen::prelude::wasm_bindgen(start)]
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pub fn start() {
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gpui_platform::web_init();
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run_example();
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}
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