logiguard fork: GPUI xdg-activation keyboard-focus serial fix
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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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docs/src/languages/c.md
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docs/src/languages/c.md
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---
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title: C
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description: "Configure C language support in Zed, including language servers, formatting, and debugging."
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---
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# C
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C support is available natively in Zed.
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- Tree-sitter: [tree-sitter/tree-sitter-c](https://github.com/tree-sitter/tree-sitter-c)
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- Language Server: [clangd/clangd](https://github.com/clangd/clangd)
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- Debug Adapter: [CodeLLDB](https://github.com/vadimcn) (primary), [GDB](https://sourceware.org/gdb/) (secondary, not available on Apple silicon)
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## Clangd: Force detect as C
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Clangd out of the box assumes mixed C++/C projects. If you have a C-only project you may wish to instruct clangd to treat all files as C using the `-xc` flag. To do this, create a `.clangd` file in the root of your project with the following:
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```yaml
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# yaml-language-server: $schema=https://json.schemastore.org/clangd.json
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CompileFlags:
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Add: [-xc]
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```
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By default clang and gcc will recognize `*.C` and `*.H` (uppercase extensions) as C++ and not C and so Zed too follows this convention. If you are working with a C-only project (perhaps one with legacy uppercase pathing like `FILENAME.C`) you can override this behavior by adding this to your settings:
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```json [settings]
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{
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"file_types": {
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"C": ["C", "H"]
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}
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}
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```
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## Formatting
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By default Zed will use the `clangd` language server for formatting C code like the `clang-format` CLI tool. To configure this you can add a `.clang-format` file. For example:
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```yaml
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# yaml-language-server: $schema=https://json.schemastore.org/clang-format-21.x.json
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---
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BasedOnStyle: GNU
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IndentWidth: 2
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---
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```
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See [Clang-Format Style Options](https://clang.llvm.org/docs/ClangFormatStyleOptions.html) for a complete list of options.
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You can trigger formatting via {#kb editor::Format} or the {#action editor::Format} action from the command palette or by enabling format on save.
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Configure formatting in Settings ({#kb zed::OpenSettings}) under Languages > C, or add to your settings file:
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```json [settings]
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"languages": {
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"C": {
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"format_on_save": "on",
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"tab_size": 2
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}
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}
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```
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## Compile Commands
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For some projects Clangd requires a `compile_commands.json` file to properly analyze your project. This file contains the compilation database that tells clangd how your project should be built.
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### CMake Compile Commands
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With CMake, you can generate `compile_commands.json` automatically by adding the following line to your `CMakeLists.txt`:
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```cmake
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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```
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After building your project, CMake will generate the `compile_commands.json` file in the build directory and clangd will automatically pick it up.
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## Debugging
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You can use CodeLLDB or GDB to debug native binaries. (Make sure that your build process passes `-g` to the C compiler, so that debug information is included in the resulting binary.) See below for examples of debug configurations that you can add to `.zed/debug.json`.
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- [CodeLLDB configuration documentation](https://github.com/vadimcn/codelldb/blob/master/MANUAL.md#starting-a-new-debug-session)
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- [GDB configuration documentation](https://sourceware.org/gdb/current/onlinedocs/gdb.html/Debugger-Adapter-Protocol.html)
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### Build and Debug Binary
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```json [debug]
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[
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{
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"label": "Debug native binary",
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"build": {
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"command": "make",
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"args": ["-j8"],
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"cwd": "$ZED_WORKTREE_ROOT"
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},
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"program": "$ZED_WORKTREE_ROOT/build/prog",
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"request": "launch",
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"adapter": "CodeLLDB"
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}
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]
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```
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