logiguard fork: GPUI xdg-activation keyboard-focus serial fix
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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree
with a 3-file patch applied (no upstream history).

Patch (crates/gpui_linux/src/linux/wayland/):
  - serial.rs: add SerialKind::KeyboardEnter
  - client.rs: store wl_keyboard.enter serial; add latest_serial_of()
  - window.rs: activate() uses keyboard-enter serial (Mutter focus gate)

Mutter honors window activation only when the token carries the keyboard-
focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial.
See docs/tray-window-focus-wayland.md in logiguard.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Mohamad Khani
2026-07-14 02:22:17 +03:30
commit b72a46db68
3984 changed files with 1583326 additions and 0 deletions

View File

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use anyhow::Result;
use gpui::{Bounds, DisplayId, Pixels, PlatformDisplay, Point, Size, px};
#[derive(Debug)]
pub struct WebDisplay {
id: DisplayId,
uuid: uuid::Uuid,
browser_window: web_sys::Window,
}
// Safety: WASM is single-threaded — there is no concurrent access to `web_sys::Window`.
unsafe impl Send for WebDisplay {}
unsafe impl Sync for WebDisplay {}
impl WebDisplay {
pub fn new(browser_window: web_sys::Window) -> Self {
WebDisplay {
id: DisplayId::new(1),
uuid: uuid::Uuid::new_v4(),
browser_window,
}
}
fn screen_size(&self) -> Size<Pixels> {
let Some(screen) = self.browser_window.screen().ok() else {
return Size {
width: px(1920.),
height: px(1080.),
};
};
let width = screen.width().unwrap_or(1920) as f32;
let height = screen.height().unwrap_or(1080) as f32;
Size {
width: px(width),
height: px(height),
}
}
fn viewport_size(&self) -> Size<Pixels> {
let width = self
.browser_window
.inner_width()
.ok()
.and_then(|v| v.as_f64())
.unwrap_or(1920.0) as f32;
let height = self
.browser_window
.inner_height()
.ok()
.and_then(|v| v.as_f64())
.unwrap_or(1080.0) as f32;
Size {
width: px(width),
height: px(height),
}
}
}
impl PlatformDisplay for WebDisplay {
fn id(&self) -> DisplayId {
self.id
}
fn uuid(&self) -> Result<uuid::Uuid> {
Ok(self.uuid)
}
fn bounds(&self) -> Bounds<Pixels> {
let size = self.screen_size();
Bounds {
origin: Point::default(),
size,
}
}
fn visible_bounds(&self) -> Bounds<Pixels> {
let size = self.viewport_size();
Bounds {
origin: Point::default(),
size,
}
}
fn default_bounds(&self) -> Bounds<Pixels> {
let visible = self.visible_bounds();
let width = visible.size.width * 0.75;
let height = visible.size.height * 0.75;
let origin_x = (visible.size.width - width) / 2.0;
let origin_y = (visible.size.height - height) / 2.0;
Bounds {
origin: Point::new(origin_x, origin_y),
size: Size { width, height },
}
}
}