logiguard fork: GPUI xdg-activation keyboard-focus serial fix
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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
600
crates/gpui/examples/shadow.rs
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600
crates/gpui/examples/shadow.rs
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#![cfg_attr(target_family = "wasm", no_main)]
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use gpui::{
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App, Bounds, BoxShadow, Context, Div, SharedString, Window, WindowBounds, WindowOptions, div,
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hsla, point, prelude::*, px, relative, rgb, size,
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};
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use gpui_platform::application;
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struct Shadow {}
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impl Shadow {
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fn base() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded_full()
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn square() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn rounded_small() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded(px(4.))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn rounded_medium() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded(px(8.))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn rounded_large() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded(px(12.))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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}
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fn example(label: impl Into<SharedString>, example: impl IntoElement) -> impl IntoElement {
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let label = label.into();
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div()
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.flex()
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.flex_col()
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.justify_center()
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.items_center()
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.w(relative(1. / 6.))
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.border_r_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.child(
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div()
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.flex()
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.items_center()
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.justify_center()
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.flex_1()
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.py_12()
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.child(example),
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)
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.child(
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div()
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.w_full()
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.border_t_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.p_1()
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.flex()
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.items_center()
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.child(label),
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)
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}
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impl Render for Shadow {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.id("shadow-example")
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.overflow_y_scroll()
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.bg(rgb(0xffffff))
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.size_full()
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.text_xs()
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.child(div().flex().flex_col().w_full().children(vec![
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.flex_row()
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.children(vec![
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example(
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"Square",
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Shadow::square()
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.shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded 4",
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Shadow::rounded_small()
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.shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded 8",
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Shadow::rounded_medium()
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.shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded 16",
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Shadow::rounded_large()
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.shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Circle",
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Shadow::base()
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.shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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]),
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.w_full()
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.children(vec![
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example("None", Shadow::base()),
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// 2Xsmall shadow
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example("2X Small", Shadow::base().shadow_2xs()),
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// Xsmall shadow
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example("Extra Small", Shadow::base().shadow_xs()),
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// Small shadow
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example("Small", Shadow::base().shadow_sm()),
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// Medium shadow
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example("Medium", Shadow::base().shadow_md()),
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// Large shadow
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example("Large", Shadow::base().shadow_lg()),
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example("Extra Large", Shadow::base().shadow_xl()),
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example("2X Large", Shadow::base().shadow_2xl()),
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]),
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// Horizontal list of increasing blur radii
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Blur 0",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(0.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 2",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(2.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 4",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(4.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 8",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 16",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(16.),
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spread_radius: px(0.),
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}]),
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),
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]),
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// Horizontal list of increasing spread radii
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Spread 0",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Spread 2",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(2.),
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}]),
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),
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example(
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"Spread 4",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(4.),
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}]),
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),
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example(
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"Spread 8",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(8.),
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}]),
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),
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example(
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"Spread 16",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(16.),
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}]),
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),
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]),
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// Square spread examples
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Square Spread 0",
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Shadow::square().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Square Spread 8",
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Shadow::square().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(8.),
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}]),
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),
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example(
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"Square Spread 16",
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Shadow::square().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(16.),
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}]),
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),
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]),
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// Rounded large spread examples
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Rounded Large Spread 0",
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Shadow::rounded_large().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded Large Spread 8",
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Shadow::rounded_large().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(8.),
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}]),
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),
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example(
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"Rounded Large Spread 16",
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Shadow::rounded_large().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(16.),
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}]),
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),
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]),
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// Directional shadows
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Left",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(-8.), px(0.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Right",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(8.), px(0.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Top",
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Shadow::base().shadow(vec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(-8.)),
|
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blur_radius: px(8.),
|
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spread_radius: px(0.),
|
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}]),
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),
|
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example(
|
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"Bottom",
|
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Shadow::base().shadow(vec![BoxShadow {
|
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color: hsla(0.0, 0.5, 0.5, 0.3),
|
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offset: point(px(0.), px(8.)),
|
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blur_radius: px(8.),
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spread_radius: px(0.),
|
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}]),
|
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),
|
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]),
|
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// Square directional shadows
|
||||
div()
|
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.border_b_1()
|
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
|
||||
.flex()
|
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.children(vec![
|
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example(
|
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"Square Left",
|
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Shadow::square().shadow(vec![BoxShadow {
|
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color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(-8.), px(0.)),
|
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blur_radius: px(8.),
|
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spread_radius: px(0.),
|
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}]),
|
||||
),
|
||||
example(
|
||||
"Square Right",
|
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Shadow::square().shadow(vec![BoxShadow {
|
||||
color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(8.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(0.),
|
||||
}]),
|
||||
),
|
||||
example(
|
||||
"Square Top",
|
||||
Shadow::square().shadow(vec![BoxShadow {
|
||||
color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(0.), px(-8.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(0.),
|
||||
}]),
|
||||
),
|
||||
example(
|
||||
"Square Bottom",
|
||||
Shadow::square().shadow(vec![BoxShadow {
|
||||
color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(0.), px(8.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(0.),
|
||||
}]),
|
||||
),
|
||||
]),
|
||||
// Rounded large directional shadows
|
||||
div()
|
||||
.border_b_1()
|
||||
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
|
||||
.flex()
|
||||
.children(vec![
|
||||
example(
|
||||
"Rounded Large Left",
|
||||
Shadow::rounded_large().shadow(vec![BoxShadow {
|
||||
color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(-8.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(0.),
|
||||
}]),
|
||||
),
|
||||
example(
|
||||
"Rounded Large Right",
|
||||
Shadow::rounded_large().shadow(vec![BoxShadow {
|
||||
color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(8.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(0.),
|
||||
}]),
|
||||
),
|
||||
example(
|
||||
"Rounded Large Top",
|
||||
Shadow::rounded_large().shadow(vec![BoxShadow {
|
||||
color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(0.), px(-8.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(0.),
|
||||
}]),
|
||||
),
|
||||
example(
|
||||
"Rounded Large Bottom",
|
||||
Shadow::rounded_large().shadow(vec![BoxShadow {
|
||||
color: hsla(0.0, 0.5, 0.5, 0.3),
|
||||
offset: point(px(0.), px(8.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(0.),
|
||||
}]),
|
||||
),
|
||||
]),
|
||||
// Multiple shadows for different shapes
|
||||
div()
|
||||
.border_b_1()
|
||||
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
|
||||
.flex()
|
||||
.children(vec![
|
||||
example(
|
||||
"Circle Multiple",
|
||||
Shadow::base().shadow(vec![
|
||||
BoxShadow {
|
||||
color: hsla(0.0 / 360., 1.0, 0.5, 0.3), // Red
|
||||
offset: point(px(0.), px(-12.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(60.0 / 360., 1.0, 0.5, 0.3), // Yellow
|
||||
offset: point(px(12.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(120.0 / 360., 1.0, 0.5, 0.3), // Green
|
||||
offset: point(px(0.), px(12.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(240.0 / 360., 1.0, 0.5, 0.3), // Blue
|
||||
offset: point(px(-12.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
]),
|
||||
),
|
||||
example(
|
||||
"Square Multiple",
|
||||
Shadow::square().shadow(vec![
|
||||
BoxShadow {
|
||||
color: hsla(0.0 / 360., 1.0, 0.5, 0.3), // Red
|
||||
offset: point(px(0.), px(-12.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(60.0 / 360., 1.0, 0.5, 0.3), // Yellow
|
||||
offset: point(px(12.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(120.0 / 360., 1.0, 0.5, 0.3), // Green
|
||||
offset: point(px(0.), px(12.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(240.0 / 360., 1.0, 0.5, 0.3), // Blue
|
||||
offset: point(px(-12.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
]),
|
||||
),
|
||||
example(
|
||||
"Rounded Large Multiple",
|
||||
Shadow::rounded_large().shadow(vec![
|
||||
BoxShadow {
|
||||
color: hsla(0.0 / 360., 1.0, 0.5, 0.3), // Red
|
||||
offset: point(px(0.), px(-12.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(60.0 / 360., 1.0, 0.5, 0.3), // Yellow
|
||||
offset: point(px(12.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(120.0 / 360., 1.0, 0.5, 0.3), // Green
|
||||
offset: point(px(0.), px(12.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
BoxShadow {
|
||||
color: hsla(240.0 / 360., 1.0, 0.5, 0.3), // Blue
|
||||
offset: point(px(-12.), px(0.)),
|
||||
blur_radius: px(8.),
|
||||
spread_radius: px(2.),
|
||||
},
|
||||
]),
|
||||
),
|
||||
]),
|
||||
]))
|
||||
}
|
||||
}
|
||||
|
||||
fn run_example() {
|
||||
application().run(|cx: &mut App| {
|
||||
let bounds = Bounds::centered(None, size(px(1000.0), px(800.0)), cx);
|
||||
cx.open_window(
|
||||
WindowOptions {
|
||||
window_bounds: Some(WindowBounds::Windowed(bounds)),
|
||||
..Default::default()
|
||||
},
|
||||
|_, cx| cx.new(|_| Shadow {}),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
cx.activate(true);
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(not(target_family = "wasm"))]
|
||||
fn main() {
|
||||
run_example();
|
||||
}
|
||||
|
||||
#[cfg(target_family = "wasm")]
|
||||
#[wasm_bindgen::prelude::wasm_bindgen(start)]
|
||||
pub fn start() {
|
||||
gpui_platform::web_init();
|
||||
run_example();
|
||||
}
|
||||
Reference in New Issue
Block a user