logiguard fork: GPUI xdg-activation keyboard-focus serial fix
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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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13
crates/fs_benchmarks/Cargo.toml
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crates/fs_benchmarks/Cargo.toml
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[package]
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name = "fs_benchmarks"
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version = "0.1.0"
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publish.workspace = true
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edition.workspace = true
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[dependencies]
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fs.workspace = true
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gpui.workspace = true
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gpui_platform.workspace = true
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[lints]
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workspace = true
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1
crates/fs_benchmarks/LICENSE-GPL
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1
crates/fs_benchmarks/LICENSE-GPL
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../../LICENSE-GPL
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34
crates/fs_benchmarks/src/main.rs
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crates/fs_benchmarks/src/main.rs
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use fs::Fs;
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use gpui::AppContext;
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use gpui_platform::headless;
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fn main() {
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let Some(path_to_read) = std::env::args().nth(1) else {
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println!("Expected path to read as 1st argument.");
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return;
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};
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let _ = headless().run(|cx| {
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let fs = fs::RealFs::new(None, cx.background_executor().clone());
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cx.background_spawn(async move {
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let timer = std::time::Instant::now();
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let result = fs.load_bytes(path_to_read.as_ref()).await;
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let elapsed = timer.elapsed();
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if let Err(e) = result {
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println!("Failed `load_bytes` after {elapsed:?} with error `{e}`");
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} else {
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println!("Took {elapsed:?} to read {} bytes", result.unwrap().len());
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};
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let timer = std::time::Instant::now();
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let result = fs.metadata(path_to_read.as_ref()).await;
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let elapsed = timer.elapsed();
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if let Err(e) = result {
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println!("Failed `metadata` after {elapsed:?} with error `{e}`");
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} else {
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println!("Took {elapsed:?} to query metadata");
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};
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std::process::exit(0);
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})
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.detach();
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});
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}
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