logiguard fork: GPUI xdg-activation keyboard-focus serial fix
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Single-commit orphan branch: full zed-industries/zed @ 8c74db0 source tree with a 3-file patch applied (no upstream history). Patch (crates/gpui_linux/src/linux/wayland/): - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Mutter honors window activation only when the token carries the keyboard- focus serial from wl_keyboard.enter; GPUI used a stale mouse-press serial. See docs/tray-window-focus-wayland.md in logiguard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
105
crates/editor/benches/display_map.rs
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105
crates/editor/benches/display_map.rs
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@@ -0,0 +1,105 @@
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use criterion::{BenchmarkId, Criterion, criterion_group, criterion_main};
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use editor::MultiBuffer;
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use gpui::TestDispatcher;
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use itertools::Itertools;
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use multi_buffer::MultiBufferOffset;
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use rand::{Rng, SeedableRng, rngs::StdRng};
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use std::num::NonZeroU32;
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use text::Bias;
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use util::RandomCharIter;
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fn to_tab_point_benchmark(c: &mut Criterion) {
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let dispatcher = TestDispatcher::new(1);
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let cx = gpui::TestAppContext::build(dispatcher, None);
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let create_tab_map = |length: usize| {
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let mut rng = StdRng::seed_from_u64(1);
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let text = RandomCharIter::new(&mut rng)
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.take(length)
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.collect::<String>();
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let buffer = cx.update(|cx| MultiBuffer::build_simple(&text, cx));
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let buffer_snapshot = cx.read(|cx| buffer.read(cx).snapshot(cx));
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use editor::display_map::*;
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let (_, inlay_snapshot) = InlayMap::new(buffer_snapshot);
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let (_, fold_snapshot) = FoldMap::new(inlay_snapshot.clone());
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let fold_point = fold_snapshot.to_fold_point(
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inlay_snapshot.to_point(InlayOffset(
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rng.random_range(MultiBufferOffset(0)..MultiBufferOffset(length)),
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)),
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Bias::Left,
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);
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let (_, snapshot) = TabMap::new(fold_snapshot, NonZeroU32::new(4).unwrap());
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(length, snapshot, fold_point)
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};
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let inputs = [1024].into_iter().map(create_tab_map).collect_vec();
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let mut group = c.benchmark_group("To tab point");
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for (batch_size, snapshot, fold_point) in inputs {
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group.bench_with_input(
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BenchmarkId::new("to_tab_point", batch_size),
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&snapshot,
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|bench, snapshot| {
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bench.iter(|| {
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snapshot.fold_point_to_tab_point(fold_point);
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});
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},
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);
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}
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group.finish();
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}
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fn to_fold_point_benchmark(c: &mut Criterion) {
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let dispatcher = TestDispatcher::new(1);
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let cx = gpui::TestAppContext::build(dispatcher, None);
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let create_tab_map = |length: usize| {
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let mut rng = StdRng::seed_from_u64(1);
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let text = RandomCharIter::new(&mut rng)
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.take(length)
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.collect::<String>();
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let buffer = cx.update(|cx| MultiBuffer::build_simple(&text, cx));
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let buffer_snapshot = cx.read(|cx| buffer.read(cx).snapshot(cx));
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use editor::display_map::*;
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let (_, inlay_snapshot) = InlayMap::new(buffer_snapshot);
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let (_, fold_snapshot) = FoldMap::new(inlay_snapshot.clone());
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let fold_point = fold_snapshot.to_fold_point(
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inlay_snapshot.to_point(InlayOffset(
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rng.random_range(MultiBufferOffset(0)..MultiBufferOffset(length)),
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)),
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Bias::Left,
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);
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let (_, snapshot) = TabMap::new(fold_snapshot, NonZeroU32::new(4).unwrap());
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let tab_point = snapshot.fold_point_to_tab_point(fold_point);
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(length, snapshot, tab_point)
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};
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let inputs = [1024].into_iter().map(create_tab_map).collect_vec();
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let mut group = c.benchmark_group("To fold point");
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for (batch_size, snapshot, tab_point) in inputs {
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group.bench_with_input(
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BenchmarkId::new("to_fold_point", batch_size),
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&snapshot,
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|bench, snapshot| {
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bench.iter(|| {
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snapshot.tab_point_to_fold_point(tab_point, Bias::Left);
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});
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},
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);
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}
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group.finish();
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}
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criterion_group!(benches, to_tab_point_benchmark, to_fold_point_benchmark);
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criterion_main!(benches);
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167
crates/editor/benches/editor_render.rs
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167
crates/editor/benches/editor_render.rs
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@@ -0,0 +1,167 @@
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use criterion::{Bencher, BenchmarkId};
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use editor::{
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Editor, EditorMode, MultiBuffer,
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actions::{DeleteToPreviousWordStart, SelectAll, SplitSelectionIntoLines},
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};
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use gpui::{AppContext, Focusable as _, TestAppContext, TestDispatcher};
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use rand::{Rng as _, SeedableRng as _, rngs::StdRng};
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use settings::SettingsStore;
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use ui::IntoElement;
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use util::RandomCharIter;
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fn editor_input_with_1000_cursors(bencher: &mut Bencher<'_>, cx: &TestAppContext) {
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let mut cx = cx.clone();
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let text = String::from_iter(["line:\n"; 1000]);
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let buffer = cx.update(|cx| MultiBuffer::build_simple(&text, cx));
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let cx = cx.add_empty_window();
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let editor = cx.update(|window, cx| {
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let editor = cx.new(|cx| {
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let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
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editor.set_style(editor::EditorStyle::default(), window, cx);
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editor.select_all(&SelectAll, window, cx);
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editor.split_selection_into_lines(
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&SplitSelectionIntoLines {
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keep_selections: true,
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},
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window,
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cx,
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);
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editor
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});
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window.focus(&editor.focus_handle(cx), cx);
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editor
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});
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bencher.iter(|| {
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cx.update(|window, cx| {
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editor.update(cx, |editor, cx| {
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editor.handle_input("hello world", window, cx);
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editor.delete_to_previous_word_start(
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&DeleteToPreviousWordStart {
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ignore_newlines: false,
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ignore_brackets: false,
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},
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window,
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cx,
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);
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editor.delete_to_previous_word_start(
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&DeleteToPreviousWordStart {
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ignore_newlines: false,
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ignore_brackets: false,
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},
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window,
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cx,
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);
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});
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})
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});
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}
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fn open_editor_with_one_long_line(bencher: &mut Bencher<'_>, args: &(String, TestAppContext)) {
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let (text, cx) = args;
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let mut cx = cx.clone();
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bencher.iter(|| {
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let buffer = cx.update(|cx| MultiBuffer::build_simple(&text, cx));
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let cx = cx.add_empty_window();
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let _ = cx.update(|window, cx| {
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let editor = cx.new(|cx| {
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let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
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editor.set_style(editor::EditorStyle::default(), window, cx);
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editor
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});
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window.focus(&editor.focus_handle(cx), cx);
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editor
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});
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});
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}
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fn editor_render(bencher: &mut Bencher<'_>, cx: &TestAppContext) {
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let mut cx = cx.clone();
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let buffer = cx.update(|cx| {
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let mut rng = StdRng::seed_from_u64(1);
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let text_len = rng.random_range(10000..90000);
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if rng.random() {
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let text = RandomCharIter::new(&mut rng)
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.take(text_len)
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.collect::<String>();
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MultiBuffer::build_simple(&text, cx)
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} else {
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MultiBuffer::build_random(&mut rng, cx)
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}
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});
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let cx = cx.add_empty_window();
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let editor = cx.update(|window, cx| {
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let editor = cx.new(|cx| {
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let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
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editor.set_style(editor::EditorStyle::default(), window, cx);
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editor
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});
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window.focus(&editor.focus_handle(cx), cx);
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editor
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});
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bencher.iter(|| {
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cx.update(|window, cx| {
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// editor.update(cx, |editor, cx| editor.move_down(&MoveDown, window, cx));
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let mut view = editor.clone().into_any_element();
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let _ = view.request_layout(window, cx);
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let _ = view.prepaint(window, cx);
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view.paint(window, cx);
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});
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})
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}
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pub fn benches() {
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let dispatcher = TestDispatcher::new(1);
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let cx = gpui::TestAppContext::build(dispatcher, None);
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cx.update(|cx| {
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let store = SettingsStore::test(cx);
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cx.set_global(store);
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assets::Assets.load_test_fonts(cx);
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theme_settings::init(theme::LoadThemes::JustBase, cx);
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// release_channel::init(semver::Version::new(0,0,0), cx);
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editor::init(cx);
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});
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let mut criterion: criterion::Criterion<_> =
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(criterion::Criterion::default()).configure_from_args();
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// setup app context
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let mut group = criterion.benchmark_group("Time to render");
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group.bench_with_input(
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BenchmarkId::new("editor_render", "TestAppContext"),
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&cx,
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editor_render,
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);
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group.finish();
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let text = String::from_iter(["char"; 1000]);
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let mut group = criterion.benchmark_group("Build buffer with one long line");
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group.bench_with_input(
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BenchmarkId::new("editor_with_one_long_line", "(String, TestAppContext )"),
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&(text, cx.clone()),
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open_editor_with_one_long_line,
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);
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group.finish();
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let mut group = criterion.benchmark_group("multi cursor edits");
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group.bench_with_input(
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BenchmarkId::new("editor_input_with_1000_cursors", "TestAppContext"),
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&cx,
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editor_input_with_1000_cursors,
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);
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group.finish();
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}
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fn main() {
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benches();
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criterion::Criterion::default()
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.configure_from_args()
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.final_summary();
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}
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