logiguard fork v2: patched GPUI on verified 8c74db0 tree
Rebuilt from the exact zed-industries/zed @ 8c74db00c4053d6c0a9037863d7bd048658da4ca tree (previous orphan was based on a stale/wrong fetch). Same 3-file patch: - serial.rs: add SerialKind::KeyboardEnter - client.rs: store wl_keyboard.enter serial; add latest_serial_of() - window.rs: activate() uses keyboard-enter serial (Mutter focus gate) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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<requestedPrivileges>
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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</security>
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</trustInfo>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
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</application>
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</compatibility>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
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<heapType xmlns="http://schemas.microsoft.com/SMI/2020/WindowsSettings">SegmentHeap</heapType>
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</windowsSettings>
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</application>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type='win32'
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name='Microsoft.Windows.Common-Controls'
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version='6.0.0.0'
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processorArchitecture='*'
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publicKeyToken='6595b64144ccf1df'
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/>
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</dependentAssembly>
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</dependency>
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</assembly>
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