use std::{
    cell::{Cell, RefCell},
    rc::Rc,
};

use gpui::{Bounds, Point, point, size};
use terminal::Terminal;
use ui::{Pixels, ScrollableHandle, px};

#[derive(Debug)]
struct ScrollHandleState {
    line_height: Pixels,
    total_lines: usize,
    viewport_lines: usize,
    display_offset: usize,
}

impl ScrollHandleState {
    fn new(terminal: &Terminal) -> Self {
        Self {
            line_height: terminal.last_content().terminal_bounds.line_height,
            total_lines: terminal.total_lines(),
            viewport_lines: terminal.viewport_lines(),
            display_offset: terminal.last_content().display_offset,
        }
    }
}

#[derive(Debug, Clone)]
pub struct TerminalScrollHandle {
    state: Rc<RefCell<ScrollHandleState>>,
    pub future_display_offset: Rc<Cell<Option<usize>>>,
}

impl TerminalScrollHandle {
    pub fn new(terminal: &Terminal) -> Self {
        Self {
            state: Rc::new(RefCell::new(ScrollHandleState::new(terminal))),
            future_display_offset: Rc::new(Cell::new(None)),
        }
    }

    pub fn update(&self, terminal: &Terminal) {
        *self.state.borrow_mut() = ScrollHandleState::new(terminal);
    }
}

impl ScrollableHandle for TerminalScrollHandle {
    fn max_offset(&self) -> Point<Pixels> {
        let state = self.state.borrow();
        point(
            Pixels::ZERO,
            state.total_lines.saturating_sub(state.viewport_lines) as f32 * state.line_height,
        )
    }

    fn offset(&self) -> Point<Pixels> {
        let state = self.state.borrow();
        let scroll_offset = state
            .total_lines
            .saturating_sub(state.viewport_lines)
            .saturating_sub(state.display_offset);
        Point::new(Pixels::ZERO, -(scroll_offset as f32 * state.line_height))
    }

    fn set_offset(&self, point: Point<Pixels>) {
        let state = self.state.borrow();
        let offset_delta = (point.y / state.line_height).round() as i32;

        let max_offset = state.total_lines.saturating_sub(state.viewport_lines);
        let display_offset = (max_offset as i32 + offset_delta).clamp(0, max_offset as i32);

        self.future_display_offset
            .set(Some(display_offset as usize));
    }

    fn viewport(&self) -> Bounds<Pixels> {
        let state = self.state.borrow();
        Bounds::new(
            Point::new(px(0.), px(0.)),
            size(
                Pixels::ZERO,
                state.viewport_lines as f32 * state.line_height,
            ),
        )
    }
}
